Hey,
Luppp development is still in progress, as anybody
following the Git repo would know. There's been quite
a few check-ins lately, and progress has definatly been
made.
Although I removed the (already working) PyGame sampler,
a new C++ JACK enabled sampler is taking its place, and is
almost at "working" status. (note it still is lacking features like
LADSPA plugins etc).
The Engine and GUI have been TOTALLY separtated, to the
degree where 2 terminals are needed to run them. :-)
I like this approach from LinuxSampler, as it allows "headless"
operation really easily, and removes internal ties & hard to visualize
links in the program.
The communication done using OSC is what i'd call a "bounce" system.
Reason for this is that if you click on a Sampler, the OSC SamplerPlay
command gets sent, which makes the Engine play a sample, and then
the Engine sends a command to the GUI, telling it to highlight the Sampler
you clicked on. Ie: if the Engine didnt manage to do whatever it is you asked
it to, its not going to fail silently, but the GUI wont reflect the changes
you've made.
Is this good practice? I think so, its a little more work.
(perhaps? Some might disagree) But the possibilities are
much better. (I think).
Attached are 2 screenshots, just to show the progress.
Till next, -Harry
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